Research Publications
Understanding people within emerging and complex environments
My research examines how people perceive, interpret, trust, and interact with technologies and systems that are rapidly changing human experience.
Drawing from psychology, public health, human factors, anthropology, and user-centered research, I investigate the relationships among environment, technology, behavior, mental health, safety, and wellbeing.
Areas of Research
Immersive Technology and Mental Health
I study the psychological and behavioral effects of virtual and immersive environments, including their influence on mood, perception, wellbeing, and therapeutic experience.
This work considers both the opportunities and risks associated with immersive technologies, particularly when they are used in sensitive mental-health or healthcare contexts.
Human Factors and Human–Machine Interaction
My human-factors research examines how people interact with autonomous, intelligent, and technologically complex systems.
Areas of interest include:
Trust in automation
Human–machine teaming
Usability and user experience
Safety and performance
Cognitive workload
Technology acceptance
Human-centered AI and machine learning
Manned and unmanned systems
Environment, Perception, and Wellbeing
I am interested in how environments—physical, virtual, technological, and social—shape attention, emotion, decision-making, behavior, and psychological wellbeing.
This work connects environmental psychology, public health, behavioral research, and experience design.
Selected Experience
My research background includes work involving human factors, immersive technology, mental health, human–computer interaction, AI and machine learning, public health, and complex operational systems.
I previously served as a civilian scientist for the United States Navy and have collaborated across academic, governmental, technological, and interdisciplinary settings.
Publications and Projects
This section would contain selected peer-reviewed publications, conference presentations, reports, and current research projects.
Each entry should include:
Greater usage and positive mood change for users of a dynamic VR app before and after the COVID-19 pandemic onset
Housand, J., Shackleford, K., · Frontiers in Psychology · 2024
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Research Methods
My work may involve:
Qualitative and mixed-methods research
Literature and evidence reviews
Human-subject research
User and stakeholder interviews
Behavioral analysis
Usability and human-factors evaluation
Research design and strategy
Interdisciplinary synthesis
Collaboration and Consulting
I welcome inquiries involving:
Research collaboration
Human-factors and UX research
Immersive-technology evaluation
Behavioral and psychological analysis
Research strategy
Mental-health technology
Human-centered emerging technology
Workshops, teaching, and speaking
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